In keeping with our photoblog theme of late (more about that coming soon), I thought I’d share some photos I took during a recent trip to Austin, Texas. We saw some great music, ate some delicious food and played some Chicken Sh*t Bingo. It’s exactly what it sounds like.
However, being a designerd, I was totally blown away by the city’s full embrace of incredible design. There’s some amazing shops down there (Decoder Ring Design Concern being one of my favorites and creator of at least one thing in this post) and they have to love getting to stretch their creative muscles with companies that appreciate great design.
I could keep talking about all of this for far too long, but you and I both have work to be doing – so here’s some pretty pictures I took. Thanks to Jaclyn, our photographer, for editing these up.




written by Joe on July 12, 2010
MY NAME IS JOE AND I’M A GRAPHIC… SIGH… DESIGNER
I hate the title Graphic Designer. Unfortunately, Graphic Artist sounds kind of pretentious. But that’s really what we should be called. We should think and create like artists. Sure, we aren’t making work that’s going to go in a museum, but the same visual principles that go into those masterpieces go into good graphic design.
Hopefully, this article will demonstrate how using two visual theory principles – a grid system and hierarchy – can create organization, harmony and interest. These are fundamentals and every artist uses them. Or should use them. It’s tough to keep them in mind because even if they’re used well, nobody really notices them. The brain processes them subconsciously, which makes the whole thing sound made up, but trust me, it’s all legit.
Take this brochure I recently made for Marquis Studios, a New York-based non-for-profit, as an example. It’s a trifold, full-color, double-sided brochure that had a decent amount of information, including pictures and quotes, to be put onto the eight panels.
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